Feb 06, 2006, 07:40 PM // 19:40
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#1
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gryffindor
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Is Soul Reaping Worth It?
I just made it to Level 20 with my N/E build, and currently have a 6 in Soul Reaping. Is it worth putting more into this? I mean I get that I get health when anything dies, but unless you have minions a-plenty, or lots of monsters to kill I just don't see why you would want more into it - I mean if my health is low I use Well of Blood or something similar.... Any thoughts? I'd love to know if I'm missing out on something.
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Feb 06, 2006, 07:42 PM // 19:42
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#2
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Desert Nomad
Join Date: Jan 2006
Location: Lost in the sands of time...
Guild: Blood Of Orr [BoO]
Profession: R/Rt
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its great for certain builds, expecially minion masters and it can be good for other builds as well, say your running low on energy and a monster dies - you can gain extra energy which will help you attack more, heal more, create more minions, exc. i have 8 in soul reaping and a SS build - and it works great.
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Feb 06, 2006, 07:57 PM // 19:57
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#3
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Site Contributor
Join Date: Jul 2005
Guild: [out]
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PvE-Yes, stuff dies all the time. Not super important, but helpful.
PvP-Not really, mostly a dump for stray points.
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Feb 06, 2006, 07:58 PM // 19:58
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#4
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
Originally Posted by MasterThrawn
I mean I get that I get health when anything dies
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You are most defineately missing out on something:
You don't get health, you get energy. Level 6 Soul reaping gives you 6 energy everytime a creature dies anywhere near you. It is a great attribute, with or without minions.
mish
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Feb 06, 2006, 08:04 PM // 20:04
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#5
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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One of the best energy management tools in the game, especially for a minion master.
I agree that in PvP it isn't as important, unless you're part of an IWAY team or if you plan to play the rare minion master in the arenas.
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Feb 06, 2006, 08:04 PM // 20:04
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#6
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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10 soul reaping is excellent to have
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Feb 06, 2006, 08:15 PM // 20:15
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Location: Kanuckistan
Guild: Mirror of Reason [SNOW]
Profession: R/
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When I'm running a MM build for farming, I have 12 in SR. Always get comments on the number of minions I am able to make and maintain. Yes, it is very important.
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Feb 06, 2006, 08:23 PM // 20:23
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#8
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Banned
Join Date: Oct 2005
Location: maryland
Guild: InYurFace Gaming [IYF]
Profession: R/
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ok soul reaping to necros is like expertise to rangers. its needed. every profession had main attribute points and a back up place they really need.
elementalist-energy storage
necro- soul reaping
ranger-expertise
warrior-hm strentgh or tactics
mesmer- cant remember
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Feb 06, 2006, 08:34 PM // 20:34
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#9
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Wilds Pathfinder
Join Date: Oct 2005
Location: A long time ago, in a galaxy far far away...
Guild: Frank Ought To Monk [FotM]
Profession: W/
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mesmer- fastcasting. helps on not getting interrupted by other mesmers lol.
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Feb 06, 2006, 08:44 PM // 20:44
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#10
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Frost Gate Guardian
Join Date: Oct 2005
Location: New Jersey
Guild: The Adventurer's Society [TAS]
Profession: Me/N
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I would say putting 10 into SR is decent.
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Feb 06, 2006, 08:50 PM // 20:50
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#11
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Lion's Arch Merchant
Join Date: Feb 2006
Guild: Gryffindor
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OK - I guess I never paid much attention to it, and thanks for the reponses. I assumed it was to give health, but did not realize it gives energy. I may have to rethink this now - is there someplace I can see a breakdown of the benefit vs. attribute points (i.e. you get so much at level 6, etc.). But now what to take away from??
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Feb 06, 2006, 08:50 PM // 20:50
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#12
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Lion's Arch Merchant
Join Date: Jun 2005
Location: Arlington, TX
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DF for monks, and yes, SR is a good attribute to have.
Soul Reaping Table (Table 6)
Last edited by Omega Complex; Feb 06, 2006 at 08:53 PM // 20:53..
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Feb 06, 2006, 09:05 PM // 21:05
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#14
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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ive fallen in love with soul reaping.
whether you're running necro-spike or playing PvE, between SR and offering of blood you should never have energy problems.
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Feb 06, 2006, 09:17 PM // 21:17
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#15
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Wilds Pathfinder
Join Date: May 2005
Location: United States
Profession: Me/
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Quote:
Originally Posted by Warskull
PvE-Yes, stuff dies all the time. Not super important, but helpful.
PvP-Not really, mostly a dump for stray points.
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'nuff said.
quoted for truth
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Feb 06, 2006, 09:34 PM // 21:34
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#16
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Hell's Protector
Join Date: Jul 2005
Guild: The Eyes of Texas [BEVO]
Profession: D/A
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Quote:
Originally Posted by Omega Complex
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The chart isn't much help, but the text is pretty good...
That range is large but not infinite and like energy gained from regeneration is lost and useless if it pushes their current energy value past the maximum. So, if you have Soul Reaping of 10 and have spent 15 of your 30 energy to be at a current value of 15 when the first corpse his the ground nearby you’ll immediately gain 10 energy to reach 25 of 30 energy. However, when the next death occurs a second later you’ll again immediately gain 10 energy but since that would mean you’d have 35 out of 30 energy you’ll effectively only gain 5 energy for a full 30 energy. Soul Reaping, then, is hyper-efficient energy regeneration just restoration with a conditional trigger. The practical upshot of this all is that Soul Reaping works to lengthen a Necromancer’s energy bar. As long as you can keep things dying you theoretically cannot run out of energy. This doesn’t mean you can spend energy however you like, though, as it’s often rather hard to time the deaths of your opponents or yourself for maximum benefit making Soul Reaping work exceptionally well when it does work but something you can’t necessarily rely on. Also note that it doesn’t matter what it is that’s dying, you’ll reap souls regardless if it’s your team, the other team, a monster, your minions, a pet, or anything else.
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Feb 06, 2006, 10:41 PM // 22:41
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#17
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Wilds Pathfinder
Join Date: Jul 2005
Location: UK
Guild: Servants of Fortuna [SoF]
Profession: Mo/
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Quote:
Originally Posted by Jetdoc
your team, the other team, a monster, your minions, a pet, or anything else.
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Really anything: Ranger's Spirits and even the Ghost-in-a-Box halloween items.
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Feb 06, 2006, 11:14 PM // 23:14
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#18
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Jungle Guide
Join Date: Sep 2005
Guild: Arcane Nexus [ANX]
Profession: N/Mo
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I love my soul reap. I almost always SR at 13 and Blood at 16. Makes me quite resilient.
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Feb 07, 2006, 05:27 AM // 05:27
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#19
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Forge Runner
Join Date: Sep 2005
Location: If it aint expensive, it aint worth buyin'.
Guild: Leading/Co-leading Bretheren Of Chaos [Dark]
Profession: W/Mo
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the PVE combination i've fallen in love with is a blood-spike necro with high soul-reaping and blood ritual. it allows me to fuel the mana of my teams healers/nukers almost non-stop, and nuke stuff in between, and as things die, my energy soars.
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Feb 07, 2006, 08:52 AM // 08:52
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#20
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Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Quote:
Originally Posted by Funda
I love my soul reap. I almost always SR at 13 and Blood at 16. Makes me quite resilient.
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Yes, same here when I'm playing a Blood necro. When I'm MM, my Soul Reaping is 11. Between SR and Offering of Blood, energy problems are a thing of the past.
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